aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa aa aa aa aa aa ab aa aa aa aa aa aa ac ac
aa aa ac aa ab aa aa aa aa ad aa ab aa ae af ag
ac ac ah ac ad ac ac ai ac ac ad ac ae af af ag
af af aj aj ak al al am al al an ao ap aj aj ag
ag af aq ah ad ar al al al al aq ac ad ao aj ag
af af aj as ak al al al al al al al at au ar ag
af ag av ad ac aw al al al al al al an ac aw ag
af aq ad ae al al al al al al al ap ag ap aj ag
af ag an aw al al al al al al al ak ax ad aw ag
ag ag av ah aw ay al al al al av ac ac ae aj ag
af ag az aq ao ap al al al av ad aw aj al al ag
af ag al aq ad ac ao ax aA ab ae al al al al ag
ag ag ag ag az aq ac aa ad ae ag ag af ag ag ag
ag ag ag ag ag ag ag az az ag ag ag ag ag ag ag
ag ag ag ag ag ag ag ag ag ag ag ag ag ag ag ag
ag ag ag ag ag ag ag ag ag ag ag ag ag ag ag ag

:def
hero_bg = _raft

:a
pix("hills/hills_n4.png")
walk(0)
:aa
pix("hills/hills_n4.png")
walk(0)
:ab
pix("hills/hills_n4_double.png")
walk(0)
:ac
pix("water_hills/hills_s2_water.png")
walk(0)
:ad
pix("hills/hills_center.png")
walk(0)
:ae
pix("water_hills/hills_e2_water.png")
walk(0)
:af
pix("water_hills/water.png")
walk(0)
:ag
pix("water_hills/water.png")
walk(1)
:ah
pix("water_hills/hills_e_w_water.png")
walk(0)
:ai
pix("hills/mine_n.png")
walk(1)
Action
move("mine1.txt", 7, 6)
hero("hero_s")
:aj
pix("water/water.png")
walk(0)
:ak
pix("water_hills/hills_ns_water.png")
walk(0)
:al
pix("water/water.png")
walk(1)
:am
pix("water_hills/water_cave.png")
walk(1)
:an
pix("water_hills/hills_w2_water.png")
walk(0)
:ao
pix("water_hills/hills_n2_w_water.png")
walk(0)
:ap
pix("water_hills/hills_n_double_water.png")
walk(0)
:aq
pix("water_hills/hills_w_water.png")
walk(0)
:ar
pix("water_hills/hills_e_double_water.png")
walk(0)
:as
pix("water_hills/hills_n_water.png")
walk(0)
:at
pix("water_hills/hills_n3_e_water.png")
walk(0)
:au
pix("hills/hills_n_center.png")
walk(0)
:av
pix("water_hills/hills_n2_e_double_water.png")
walk(0)
:aw
pix("water_hills/hills_e_water.png")
walk(0)
:ax
pix("water_hills/hills_n2_e_water.png")
walk(0)
:ay
pix("water/water.png")
walk(1)
if(var("blue_gem_water_mine.txt_0"), "=", 0)
	addpix("items/blue_gem.png")
endif
Action
if(var("blue_gem_water_mine.txt_0"), "=", 0)
	if(find("blue gem", "a"), "=", 1)
		set("blue_gem_water_mine.txt_0", "=", 1)
		delpix("items/blue_gem.png")
	endif
endif
:az
pix("water_hills/hills_s_water.png")
walk(0)
:aA
pix("water_hills/hills_n3_water.png")
walk(0)
